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In povray.general Pablo Viojo <pvi### [at] adinet com uy> wrote:
: And the rest is all maths.
Quite complicated math if you want to support every camera type (eg.
panoramic, ultra_wide_angle, spherical...). Also if you want to support
non-orthogonal camera coordinates it makes it more complicated :)
Not to talk about camera normal modifiers...
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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