POV-Ray : Newsgroups : povray.general : Finding Screen Coordinates of Objects : Re: Finding Screen Coordinates of Objects Server Time
29 Jul 2024 10:19:48 EDT (-0400)
  Re: Finding Screen Coordinates of Objects  
From: Warp
Date: 27 Feb 2001 06:06:55
Message: <3a9b8a4e@news.povray.org>
In povray.general Pablo Viojo <pvi### [at] adinetcomuy> wrote:
: And the rest is all maths.

  Quite complicated math if you want to support every camera type (eg.
panoramic, ultra_wide_angle, spherical...). Also if you want to support
non-orthogonal camera coordinates it makes it more complicated :)
  Not to talk about camera normal modifiers...

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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