POV-Ray : Newsgroups : povray.binaries.images : Pinewood Derby Phase I (143 KB) : Re: Pinewood Derby Phase I (143 KB) Server Time
19 Aug 2024 04:17:41 EDT (-0400)
  Re: Pinewood Derby Phase I (143 KB)  
From: Cris Williams
Date: 22 Feb 2001 16:29:31
Message: <3a9584bb@news.povray.org>
Actually, I merged the text and a torus to curve the text.  It seemed more
efficient than subtracting a torus from a cylinder (or rectangle), and then
subtracting the result from the text.  I'm using an AA setting of 0.3.

I'm not sure what you are saying about the CSG's.  Which is faster,
difference or merge?

Cris Williams

"Dennis McDaniel" <dmc### [at] yahoocom> wrote in message
news:3a955e00$1@news.povray.org...
> I would say that's not totally outrageous for your render time.  You have
> some pretty complex CSG going on there.  I'm guessing that you've
subtracted
> a torus from your text to get the curved effect on the surface of the
wheel.
> If this is correct, then that's an even more complicated calculation.
Also,
> it depends on your AA settings.  Finally, check for subtraction vs. merge
> settings on your CSG's.  You might be able to speed things up a bit.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.