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It's nothin' fancy, but thanks!
#declare wheel_texture =
material // wheel_texture
{
texture
{
pigment
{
color rgb <0.239567, 0.239567, 0.1979>
}
normal
{
bumps , 0.05
bump_size 0.05
}
finish
{
ambient 0.0
diffuse 0.1007
brilliance 3.909667
phong 0.165467
phong_size 30.463333
specular 0.194233
roughness 0.3308
reflection 0.0275
crand 0.0935
}
}
}
Cris Williams
"Sander" <san### [at] stols com> wrote in message
news:MPG### [at] NEWS POVRAY ORG...
> >
> I can't help you to explain the long render time, but I think the
> texture is great! Will you publish it??
> --
> Regards, Sander
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