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"Christoph Hormann" wrote:
> One could generalize it to inter particle forces, but
> that would of course involve quite a lot of calculations.
Yes, I think it would be way too slow...
> BTW, the new anim looks good, i tried it in cycle mode
> although it's probably not really cyclic in fact.
It *is* cyclic.
> Have you tried it without the particles disappearing on
> the ground?
My system gives each particle a "particle-life". That means that each
particle will "die" a certain amount of time after it is created. I think
that is quite common in particle systems, at least Chris Colefax's Spray inc
uses it too.
Anyway, as a result of the particle-life the particles have to disappear at
some point, but I could increase the particle-life value to make them live a
little longer. I could also shrink the particles during their life-time to
make the disappearing more subtle.
Rune
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