POV-Ray : Newsgroups : povray.unofficial.patches : Why is sphere_spline so slow? : Re: Why is sphere_spline so slow? Server Time
1 Sep 2024 16:13:04 EDT (-0400)
  Re: Why is sphere_spline so slow?  
From: Geoff Wedig
Date: 16 Feb 2001 15:09:13
Message: <3a8d88e6@news.povray.org>
Geoff Wedig <wed### [at] darwinepbicwruedu> wrote:

> Gilles Tran <tra### [at] inapginrafr> wrote:

>> Geoff Wedig wrote:

>>> Recently, I've been working with a picture where I used a sphere spline for
>>> the handle of a vase.  Now, without the spline, the scene renders in a few
>>> minutes.  With it, it takes well over an hour (I didn't let it finish), even
>>> though the spline is a very small segment of the pic.  Why does it take so
>>> long?  Could it be a bounding box issue?  Every pixel was taking longer,
>>> regardless of the location relative to the sphere_spline.
>>>
>>> If it's not that, does anyone else have any suggestions?

>> Suggestion one: bound it manually. The object won't have such a drastic effect
>> on the scene, though the object itself will still render slowly. Actually, a
>> fixed sphere_sweep object would be much appreciated...

> I'm going to try this.  Just haven't had a chance yet.  A fixed version
> would be really nice, but I don't have the code know-how to do it (well, I
> don't know the POV code.  I could write something, I'm sure.

Just an update, adding a manual bounding box does help a lot, but it's still
noticably slower.  The only other thing I've included that I didn't before
is a rotational object.  I suppose I can bound that too.  Maybe that'll do
it.  *grumble*.

Geoff


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