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Gilles Tran <tra### [at] inapg inra fr> wrote:
> Geoff Wedig wrote:
>> Recently, I've been working with a picture where I used a sphere spline for
>> the handle of a vase. Now, without the spline, the scene renders in a few
>> minutes. With it, it takes well over an hour (I didn't let it finish), even
>> though the spline is a very small segment of the pic. Why does it take so
>> long? Could it be a bounding box issue? Every pixel was taking longer,
>> regardless of the location relative to the sphere_spline.
>>
>> If it's not that, does anyone else have any suggestions?
> Suggestion one: bound it manually. The object won't have such a drastic effect
> on the scene, though the object itself will still render slowly. Actually, a
> fixed sphere_sweep object would be much appreciated...
I'm going to try this. Just haven't had a chance yet. A fixed version
would be really nice, but I don't have the code know-how to do it (well, I
don't know the POV code. I could write something, I'm sure.
> Suggestion two: use the init_3d_spline function to concatenate spheres and
> cylinders. It's less smooth and flexible but it works fine in most cases and
> renders fast.
Might work in this scene, since the detail is small, but I like the smooth
feel of the sphere splines in detail, which is really slow, because of where
it's located.
Geoff
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