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Recently, I've been working with a picture where I used a sphere spline for
the handle of a vase. Now, without the spline, the scene renders in a few
minutes. With it, it takes well over an hour (I didn't let it finish), even
though the spline is a very small segment of the pic. Why does it take so
long? Could it be a bounding box issue? Every pixel was taking longer,
regardless of the location relative to the sphere_spline.
If it's not that, does anyone else have any suggestions?
Geoff
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