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"Bob H."
<per### [at] aol com?subject=PoV-News:%20&body=Relating%20to%20POV-Ray:>
wrote in message news:3a8c706b@news.povray.org...
<SNIP>
Hmm, I've had a similiar(ish) problem with mp 6 on win95.
The bug I reported (mp crashing if pigment list limit exceeded) did similiar
things.
I would render the scene using too large a map, MP would sometimes crash and
sometimes it would give me a correct error message.
If I got the correct error message, and modified the scene to use a smaller,
legal, map, MP would invariably crash when I tried to re-render.
In other words, MP seemed to be crashing not because of a problem in the
current scene, but because of a problem in the scene it had last rendered.
Dunno if this helps, but it does sound similiar to the problem you're
having.
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