> This is about using an array of data with the i_dat3d library functions.
>
[ ... ]
Thanks for pointing this out.
I have almost always used symmetrical arrays
(array[A][A][A]) so this bug never showed in
my personal use. Even sometimes I have used
asymmetical arrays, but then purposefully rendering
with different dimension sizes in order to "fold" a
surface (big fun).
Point being that I never even noticed it was
backwards!
And now I suddenly understand why some have
complained that they get unexpected results
using those functions.
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