|
![](/i/fill.gif) |
Christoph Hormann schrieb in Nachricht <3A82FCC0.811759F2@gmx.de>...
>It looks nice, but the brick pattern, like other color list patterns, is
>not well suited for isosurfaces because of the infinite gradient problem.
Yes, that's what I wanted to try and tried to avoid - by adding a granite
pigment, I reduced the gradient to something like 22.
>I think one could make a special continuous isosurface function similar to
>the brick pattern to avoid this.
>
Perhaps I'll try that anyways, since I don't like that the brickpattern does
not alter in the z direction. I mean, those bricks are straight behind each
other, which is not, what I expect (but I don't know if they do it this way
in RL). OTOH I could achieve that with a repeat-warp with an offset, I
think.
>The mortar looks a bit too 'glowing' maybe reduce the ambient component.
>
Oops, thank you! I thought I had set the global ambient-value to 0 as usual,
but it wasn't. Hm, doesn't help that much, I'll have to lower the brightness
of the color a bit.
>BTW, what exactly is Jeff Lee's technique?
>
He takes a bozo-pattern and repeats and "offset"s to fit on the bricks. But
I just saw, that Ken allready posted the link to the tutorial ...
Marc-Hendrik
Post a reply to this message
|
![](/i/fill.gif) |