POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 14:28:14 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Geoff Wedig
Date: 8 Feb 2001 09:26:41
Message: <3a82aca0@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:

> On 8 Feb 2001 08:35:10 -0500, Geoff Wedig wrote:
>>The white space thing I tend to agree with.  It does take getting used to. 
>>On the other hand, it's actually pretty nice.  I've worked with programmers
>>who use "arbitrary" rules -- which is to say rules that change from one line
>>to the next -- to write their code.  Having a built in requirement to lay
>>your code out neatly isn't a bad thing at all.

> But tools like "indent" can fix stupid programmer tricks in C.  In Python,
> the same stupid programmer tricks (or corruption due to some idiot loading
> the script into a word processor, or whatever) kill the program in weird
> and wonderful ways.

In other words, the language enforces something you have to go to outside
tools for in other languages?  And this is a bad thing?

Geoff


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