Here is the head yet again from a different angle and different lighting.
The problem is even more aparent now.
Again, the whole file (.pov) posted to p.b.s-f (just so I don't clip out
some of the variable declarations).
"Marc A. Lavoie" <mar### [at] basecontrols com> wrote in message
news:3a8157a8@news.povray.org...
> I've started playing with POV to generate blob heads and have come across
a
> problem.
>
> The main portion of the head is a cylinder component scaled down in Y and
> matrixed to give the jaw line an upward tilt.
> The problem is where the chin meets the main part of the head. There is a
> line and a difference in texture between the chin and the rest of the
head.
>
> I have posted the code in povray.text.scene-files
>
> I have moved the lights around (At first I thought it was a shadow).
>
> Is the problem with the scaling and /or matrix transformation of the main
> cylinder component ?
>
>
>
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