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The following code fails in both pov and megapov (list too long) - but
megapov crashes. Sometimes (well, with varients of this - this version
always seems to crash immediately), the crash occurs straight away,
sometimes I get the standard error message, but them mp crashes on the next
attempt to render (even when I have corrected the fault by increasing the
increment of n to 0.1)
I'm using mp 6a
#declare n = 0;
#declare TestPigment =
pigment{
bozo
pigment_map{
#while(n<=1)
[n rgb 1]
#declare n = n + 0.000001;
#end
}
}
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