Rune wrote in message <3a7d5a5c@news.povray.org>...
> For both image 1 and 2 the parse time was about 10 min.
my parse time was 7 secs with dos version in windows under NT
I use Pentium II 233 with 128 RAM but I use at least 10 main parallel tasks
including financial database server serving data for clients
povtask had low priority
> and the peak memory
> was about 9 MB.
peak memory was 5 MB in my version
> For image 1 (grey pigment) the trace time was about 7 min. making a total
> render time of about 17 min. For image 2 the trace time was about 15 min.
> making the total render time about 25 min.
my render time was about 1h43m
> These results can be compared to the results produced by ABX's patch shown
> at the end of the thread "beauty of twisted rays". I don't know which
> computer he's using though.
result is the same becouse I think triangles of mesh are small comparing to the
pixel size, I think we should compare something bigger :-)
> Note though that for these images the textures were not deformed together
> with the meshes.
Note that with my method they will be automatically deformed together
> Deformed textures would with my method most likely increase
> the memory use a lot and the parse time too.
And note that in my method deformed textures not increase memory use and not
increase parse time.
ABX
Post a reply to this message
|