> It is a complete waste of time to optimize these by hand. Every compiler
> can do a much better job on these and the code stays readable on your
site!
>
> If you want to seriously speed up POV-Ray, look into the intersection
> algorithms and find ways how to reduce the number of intersections
further.
> Bounding boxes are a start, but maybe there are additional algorithms?
>
>
> Thorsten
Which compiler does these things?
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