POV-Ray : Newsgroups : moray.win : Blobs : Re: Blobs Server Time
28 Jul 2024 10:15:40 EDT (-0400)
  Re: Blobs  
From: CHARLES CLARK
Date: 3 Feb 2001 22:23:33
Message: <3a7ccb35$1@news.povray.org>
Amen to that!

Jamie Davison <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.14cffa176ad8d86598986e@news.povray.org...
> > > To be honest, I think that decent blob support could well give Moray a
> > > boost into being used by people who don't normally use a modeller, but
> > > that's just my opinion.
> >
> > or nurbs modelling, or mesh modelling, or patch modelling (like
> > hamapatch), don't you think?  or how about export to other formats like
> > 3ds?  pov would finally be able to share with the rest of the world
> > instead of the rest of the world only sharing (importing to mesh2 for
> > example) with pov.  what do you folks think?  of all the major features
> > you can think of that could be added, how do these rate?
>
> NURBS, I don't see the point in, because POV doesn't, as far as I know,
> support them.  It already has a patch modeller built in, and it's easy
> enough to import hamapatch or sPatch objects into Moray, so I don't see
> any burning need for that, exporting to other formats isn't an issue for
> me, as I don't have any other renderers, and besides, I like Primitive
> based rendering, and don't see any reason to degrade my models into
> polygon meshes.
>
> To be honest, about the only feature I consider to be an essential
> addition is blobs, if only because it would transform Moray into the only
> decent windows based Blob modeller available.
>
> Sorry if this sounds abrupt, but it's only my opinions, which have
> minimal, if any weight :)
>
> Bye for now,
>      Jamie.


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