POV-Ray : Newsgroups : povray.binaries.images : Battlestar Galactica Colonial Viper - Day 01 (30.1 KBU) : Re: Battlestar Galactica Colonial Viper - Day 01 (30.1 KBU) Server Time
19 Aug 2024 00:27:37 EDT (-0400)
  Re: Battlestar Galactica Colonial Viper - Day 01 (30.1 KBU)  
From: Saadat Saeed
Date: 3 Feb 2001 00:44:31
Message: <3a7b9abf@news.povray.org>
If I remember correctly the villians were some robots with moving lights -
who ever made those roboits in the first place anyway!


"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3A7AC8C0.E87AFDA8@videotron.ca...
>
>
> PatchWerk wrote:
> >
> > I don't know if anyone remembers this show, but it was a major part of
my
> > childhood.
>
> Yes.
>
> I was snooping on the Blender site earlier this week and there's a
> radiosity tutorial that uses a Cylon raider as its model, what a
> coinky-dink!
>
> > Anyways, I found some technical drawings of the Viper, which I
> > scanned and loaded into Moray as background images, and am modelling
around
> > those. This is my first attempt at doing anything in that manner, and
here
> > is the fruit of my first nine hours. All Image and Bump maps were
created
> > from scratch in Paint Shop Pro 7. Feedback greatly appreciated. I will
post
> > again around the 10th, by which date I may have found time enough to add
> > wings, cannon, finish the engines, and maybe even try to tackle doing a
> > pilot.
> >
> >  [Image]
>
> From what I remember (it was showing in re-runs, here before Christmas)
> the nose is squarer and there should be a lot more baffles on your
> engines.
>
> --
> Francois Labreque | The surest sign of the existence of extra-
>     flabreque     | terrestrial intelligence is that they never
>         @         | bothered to come down here and visit us!
>   videotron.ca                                  - Calvin


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