POV-Ray : Newsgroups : povray.binaries.animations : wripple (124k bup) : Re: wripple (124k bup) Server Time
20 Jul 2024 11:18:29 EDT (-0400)
  Re: wripple (124k bup)  
From: Marc-Hendrik Bremer
Date: 1 Feb 2001 13:07:20
Message: <3a79a5d8$1@news.povray.org>
Remco de Korte schrieb in Nachricht <3A798CFB.7C1649A3@xs4all.nl>...

Thank you for the code. I was thinking, that this were some combined
pigment-functions, but I bet your solution is way easier to control.

>I doN0t know much about the isosurface-settings as I'm just beginning on
that.

One optimisation could be to reduce your containing box. If I see it
correct, it is way to big in the y-direction, since 1+sin(x)/2 and
1+cos(y)/2
can each not be more than 1.5. Both can't be less than 0.5. So you can
reduce your container box to y*1 and y*4, perhaps even more, but I'm not
that familiar with a threshold of 1. That will save you some rendertime.

Marc-Hendrik


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.