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For 1 I need not to rewrite the compiler, I need to write a lot of macros
( not exactly the same, a lot of work) and I need to analyse the source
code, because the code must bee "parallel" so the SIMD instructions can
work. This changes are "native" C and won't speed down the "normal" version
of PovRay. And a special compiler which supports MMX, 3D!Now and SSE. I just
have a beta version of this compiler, the full version cost 499.-- US
dollar.
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