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In article <3a788421@news.povray.org> , "Pablo Viojo" <pvi### [at] adinetcomuy>
wrote:
> I need to render a scene in a gray scale but not entirely, this is I need
> some objects to render in this way while the rest of the scene renders as
> it does normally. So, I thought that a good way of making this could be
> create a new key to add to the objects I want to render in gray scale, let's
> say "gray".
You can get the effect making the *object* gray using "rgb x".
Thorsten
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