POV-Ray : Newsgroups : povray.binaries.animations : Stick figure WIP (128 kbbu) : Re: Stick figure WIP (128 kbbu) Server Time
20 Jul 2024 11:30:44 EDT (-0400)
  Re: Stick figure WIP (128 kbbu)  
From: Rune
Date: 24 Jan 2001 15:40:13
Message: <3a6f3dad@news.povray.org>
"Greg M. Johnson" wrote:
> Rune wrote:
>
> > > Both FK & IK are possible with switches in code.
> > Can switching be done smoothly during an animation?
>
> right now it is
> $fkleg=yes; // no;
>
> But that *would* be a worthwhile feature: turn off IK @ clock=foo;
> immediately record these keyframes, then smoothly transition to a
> preset FK pose @clock =bar...

Exactly. The "user-interface" can be switched from FK to IK and back.

But the interpolation method itself can't switch smoothly AFAIK. Which
method does the interpolation use in your solution? In other words, do you
use the splines to interpolate rotation vectors (FK interpolation) or do you
use the splines to interpolate point vectors, like wrist-location etc. (IK
interpolation) ?

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.