Bob H. wrote in message <3a6f1b18@news.povray.org>...
> It is still fast in a sense, I'd say too.
You must remember that first level of deforming is rather fast.
Deform of deform is slower.
> Can a cylinder be bent anywhere
> along it's length for example?
It's one of my planed default "patterns" of deforms.
> If you can manage a nonuniform scaling effect (sphere into egg) with your
> deform patch
I can
I think interesting "pattern" of deform will be puting any object
from along y-axis to along spline or torpatch.
> I want to see it in POV-Ray 3.5. Oh okay, version 4 then. :-)
When I finish I'll send my patch to coodinators of MegaPOV. Perhaps they find it
usefull. :-)
Thanks for opinion.
ABX
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