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The following craches POV-Ray:
#declare Tex =
texture {
pigment {
spotted
// color_map {[0,rgb 0][1,rgb 1]}
}
}
mesh {triangle {x, y, z texture {Tex}}}
// sphere {z,0.1 texture {Tex}}
It doesn't crash if a color_map is specified for the texture, or if the mesh
is replaced by another object.
I'm using POV-Ray for Windows Version 3.1g.watcom.win32 [Pentium II
optimized]
My system is Windows 95 (4.00.950 B) and my computer is a Pentium 150 with
16 MB RAM.
The bug has been verified by Ken and Warp.
Rune
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