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In povray.binaries.animations Rune <rune.johansen@iname.com> wrote:
> "Chris Huff" wrote:
>> "Rune" wrote:
>> > Also, my macro gives the user full control over the deformation.
>> > How would the user control the deformation in your patch? (I mean
>> > the deformations for meshes.)
>>
>> Similar to the way patterns and warps are done: a set of predefined
>> deformations and maybe function-defined deformations. Maybe warps too.
> Predefined deformations does not give the user full control. Nor do warps.
> POV-Ray functions returns floats and not vectors, don't they?
> The only way the user can get full control, is by using functions where both
> input and output are vectors.
Well, they could always define a function for each of x,y,z. Little messy,
though.
Geoff
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