POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation patch v. 0.1alpha : Re: Tesselation patch v. 0.1alpha Server Time
2 Sep 2024 00:17:34 EDT (-0400)
  Re: Tesselation patch v. 0.1alpha  
From: Warp
Date: 19 Jan 2001 13:47:49
Message: <3a688bd5@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: error: Can't tesselate object. (Perhaps too low accuracy?)

: *after* running tesselation. 

  Well, it can't report that before trying, can it?-)

  It first tries to tesselate and after that, if no triangles has been
created, it reports that it couldn't do it.
  Sometimes this is due to a too low accuracy (there are too few
tetrahedrons and no vertex points hit the inside of the object). This
is, I think, so rare, however, than perhaps I should just modify the
error message (I think that usually the reason is something else, like
the object not being solid).

  Btw, is it possible to check whether an object is solid and it has a
finite bounding box? (It would be good to check these things before trying
to tesselate anything.)

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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