Rune wrote in message <3a6868e7$1@news.povray.org>...
> > Anyway, I noticed you're doing something with meshes (mezz) but
> > I'm not sure what you're trying to accomplish.
>
> To be able to deform meshes with correct normals and texture mapping... :)
how normals are calculated ?
did you considered my method sended for you to p.a-u ?
ABX
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