POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation patch v. 0.1alpha : Re: Tesselation patch v. 0.1alpha Server Time
1 Sep 2024 18:15:23 EDT (-0400)
  Re: Tesselation patch v. 0.1alpha  
From: Warp
Date: 19 Jan 2001 11:24:31
Message: <3a686a3e@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:

: I tried it out and found that it does not seem to work with method 2
: isosurfaces.  

  The only requirements the patch needs from the object to be tesselated
is that the Inside_Object() function works properly (that is, the object
is solid and that function returns properly the information whether a point
is inside it or not) and also the Intersection() function works (this should
work for every object; if it didn't, it wouldn't be possible to raytrace it
at all).
  I don't know how method 2 isosurfaces work, but I suppose that the problem
is in its Inside_Object() function.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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