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"Chris Huff" wrote:
> "Rune" wrote:
> > Also, my macro gives the user full control over the deformation.
> > How would the user control the deformation in your patch? (I mean
> > the deformations for meshes.)
>
> Similar to the way patterns and warps are done: a set of predefined
> deformations and maybe function-defined deformations. Maybe warps too.
Predefined deformations does not give the user full control. Nor do warps.
POV-Ray functions returns floats and not vectors, don't they?
The only way the user can get full control, is by using functions where both
input and output are vectors.
Rune
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