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"Wlodzimierz ABX Skiba" wrote:
> fine. looking at your example I have a question
> is there any difference beetween this result and
> results of my deform patch presented in p.b.i
> during last month ?
Last I heard, your deform patch could do reversible deformations only.
With my method any deformation can be done.
> as long as you work on mesh this is faceted but my
> patch work fine with *any* object
Doesn't this slow down the rendering?
My method does not slow down the rendering at all. The parsing is a bit slow
though.
> I'll make animated example for you perhaps there
> should be speed comparison mesh->mezz->rendering will
> win but perhaps deform->teselation->rendering could be
> more accurate
My method produces results as accurate as the input mesh is.
Rune
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