Rune wrote in message <3a65e06a@news.povray.org>...
> Just a simple demonstration of the Mezz Deformer I'm working on.
fine. looking at your example I have a question
is there any difference beetween this result and results of my deform patch
presented in p.b.i during last month ?
as long as you work on mesh this is faceted
but my patch work fine with *any* object
I'll make animated example for you
perhaps there should be speed comparison
mesh->mezz->rendering will win
but perhaps deform->teselation->rendering could be more accurate
ABX
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