POV-Ray : Newsgroups : povray.newusers : camera-angel : Re: camera-angel Server Time
5 Sep 2024 10:30:04 EDT (-0400)
  Re: camera-angel  
From: Marc-Hendrik Bremer
Date: 18 Jan 2001 06:48:38
Message: <3a66d816@news.povray.org>
Bob H. schrieb in Nachricht <3a66bcda@news.povray.org>...
>You often find trying to achieve non-obliqueness in a closed environment is
not
>always possible.  To see 1/4 of a room for example you can't really get rid
of
>perspective.  Open areas are easier to compensate for by moving the camera
a
>ridiculous distance away and narrowing the 'angle'.

Ah yes, it is an outdoor scene and I tried an angle of 40, which is way
better.

>I more often than not use angle 30 or less because that's about where
spheres
>in corners retain better spherical shapes, although I do use much higher
for
>those panoramic scenes.  In fact the render I just posted at p.b.i.
yesterday
>uses the angle 67.


There are scenes where it seems not to matter. Some of the scenes I made
worked very well with the default angle 67. But when the camera is not
horizontal it seems to become important to narrow the angle a bit. OK, it
depends of course on the effect you want to achieve. But watching TV most
shots don't show any obliqueness IMO.

Thanks,

Marc-Hendrik


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