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You often find trying to achieve non-obliqueness in a closed environment is not
always possible. To see 1/4 of a room for example you can't really get rid of
perspective. Open areas are easier to compensate for by moving the camera a
ridiculous distance away and narrowing the 'angle'.
I more often than not use angle 30 or less because that's about where spheres
in corners retain better spherical shapes, although I do use much higher for
those panoramic scenes. In fact the render I just posted at p.b.i. yesterday
uses the angle 67.
Bob H.
"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-1DC231.17092817012001@news.povray.org...
> And as for what angle will give you "realistic" results, that depends on
> your scene, camera position, desired field of view, and the effect you
> are trying to accomplish. There isn't any such thing as a "realistic"
> angle.
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