POV-Ray : Newsgroups : povray.binaries.images : Basket-weaving (fun with spline objects) : Re: Basket-weaving (fun with spline objects) Server Time
20 Aug 2024 02:19:17 EDT (-0400)
  Re: Basket-weaving (fun with spline objects)  
From: John M  Dlugosz
Date: 17 Jan 2001 22:38:26
Message: <3a666532$1@news.povray.org>
And a realistic texture will add as much imperfection, anyway.

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A6527A9.E755B450@faricy.net...
> Chris Colefax wrote:
>
> > Each torii segment starts with the tangent that the previous segment
ended
> > with, so the results certainly should be smooth.
>
> Just to nitpick: though not the same effect as the ripples we saw, this
would
> have the same problem as the "roundbox" and related shapes where it looks
like
> there is an irregularity in the surface. Essentially there is, because
there's a
> discontinuity in the curvature of the surface, it's most noticeable when a
> highlight falls on the discontinuous area. But to make a truly smooth
surface
> would be needlessly complicated and probably slow to render.
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>


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