|
![](/i/fill.gif) |
And a realistic texture will add as much imperfection, anyway.
"David Fontaine" <dav### [at] faricy net> wrote in message
news:3A6527A9.E755B450@faricy.net...
> Chris Colefax wrote:
>
> > Each torii segment starts with the tangent that the previous segment
ended
> > with, so the results certainly should be smooth.
>
> Just to nitpick: though not the same effect as the ripples we saw, this
would
> have the same problem as the "roundbox" and related shapes where it looks
like
> there is an irregularity in the surface. Essentially there is, because
there's a
> discontinuity in the curvature of the surface, it's most noticeable when a
> highlight falls on the discontinuous area. But to make a truly smooth
surface
> would be needlessly complicated and probably slow to render.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
Post a reply to this message
|
![](/i/fill.gif) |