POV-Ray : Newsgroups : povray.programming : Parsing an object : Re: Parsing an object Server Time
28 Jul 2024 18:21:02 EDT (-0400)
  Re: Parsing an object  
From: Wlodzimierz ABX Skiba
Date: 17 Jan 2001 11:34:25
Message: <3a65c991@news.povray.org>
Warp wrote in message <3a65b58a@news.povray.org>...
>Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote:
>: btw: is there automatic inheriting of parameters such like texture,
no_shadow,
>: etc.?
>: I mean in tesselation patch.
>
>  The tesselation patch makes a Parse_Object_Mods((OBJECT*)tesselationMesh)
>after creating the mesh.
>  I don't know if that's what you mean.


I mean that when you generate complicated csg with texturing for every component
and want tesselate it you must rebuild complicated texturing, right ? What about
calculating all parameters of texture at vertex and generate textured triangles
?

ABX


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