Warp wrote in message <3a65b58a@news.povray.org>...
>Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote:
>: btw: is there automatic inheriting of parameters such like texture,
no_shadow,
>: etc.?
>: I mean in tesselation patch.
>
> The tesselation patch makes a Parse_Object_Mods((OBJECT*)tesselationMesh)
>after creating the mesh.
> I don't know if that's what you mean.
I mean that when you generate complicated csg with texturing for every component
and want tesselate it you must rebuild complicated texturing, right ? What about
calculating all parameters of texture at vertex and generate textured triangles
?
ABX
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