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Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote:
: did you consider my proposition to put tesselation as part of object modifiers ?
I think that would be more difficult than it may sound.
When povray parses an object, it creates internally an object of that
type. A tesselation modifier would have to change that object to a mesh
object.
I'm not sure if there is any advantage in this either.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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