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Just noticed that my tesselation patch supports object identifiers but
not objects directly. That is, I can write:
tesselate { MyObject }
but I can't write, for example:
tesselate { object { MyObject scale 2 } }
Although this alone seems irrelevant (because you could perfectly put the
transformations in the tesselate block instead of the object block), it's
more relevant when using the tesselation block inside meshes (because you
can tesselate the same object several times into the same mesh). For example
this way:
mesh
{ tesselate { object { MyObject translate y } }
tesselate { object { MyObject rotate z*180 translate -y } }
}
How should I parse that so that it would accept any form of an object and
not just object identifiers?
I'm currently parsing it this way:
EXPECT
CASE (OBJECT_ID_TOKEN)
Object = Token.Data;
END_CASE
... (parsing of the other allowed keywords here) ...
OTHERWISE
UNGET
EXIT
END_CASE
END_EXPECT
How should I modify that?
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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