|
![](/i/fill.gif) |
Scanline just follows the objects surfaces without tying them in with simulated
light rays, at least that's my understanding. Bah! Why try and explain what I
don't know.
Check out these web pages:
http://www.3dgate.com/techniques/000424/0424rendering1.html
http://www.geocities.com/jamisbuck/raytracing.html A familiar name. Tells
about raytracing though.
Bob H.
"Josh English" <eng### [at] spiritone com> wrote in message
news:3A64B833.2478737D@spiritone.com...
> I feel kind of silly asking this, so I'll ask it here. I've been ray
> tracing for at least six years with POV-Ray, and I keep hearing about
> scanline rendering, and I'm wondering what the diference is between ray
> tracing and scan-line. I'm sure its something simple but the explanation
> escapes me. Can someone throw me a hint or link or something?
Post a reply to this message
|
![](/i/fill.gif) |