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I finally resorted to a 16 color image for a material map. It requires a ton
of texture code, but,...WOW!
Grim
"GrimDude" <gri### [at] netzero com> wrote in message
news:3a63affa@news.povray.org...
> Thank you, Gilles!
>
> ...click...click...whirrr... (got me thinking)
>
> Grim
>
> "Gilles Tran" <tra### [at] inapg inra fr> wrote in message
> news:3A62BF23.65F74535@inapg.inra.fr...
> > GrimDude wrote:
> >
> > > I haven't had any trouble stacking pigments, but everytime I stack
> normals I
> > > get problems. Is there a trick to applying more then a single bump_map
> to a
> > > single surface?
> >
> > You can trying averaging normals.
> > normal{
> > average
> > normal_map{
> > [1 bump_map1] // the number is the weight of the map
> > [1 bump_map2]
> > }
> > }
> > In fact, the doc says that "average was originally designed to be used
in
> a
> > normal statement with a normal_map as a method of specifying more than
one
> > normal pattern on the same surface", so this may be the most efficient
way
> to do
> > it.
> >
> > G.
> >
> > --
> >
> > **********************
> > http://www.oyonale.com
> > **********************
> > Graphic experiments
> > Pov-ray gallery
> >
> >
>
>
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