> Have you thought much about how you would handle CSG? I don't know
> anything about Warp's tesselation patch that Chris referred to, but CSG
can
> be a show-stopper. Finding an algorithm to generate meshes for arbitrary
> CSG combinations is difficult.
Moray manages to evaluate csg quite happily (with opengl) however it can be
slow for complex operations, so for use in a animation preview system it may
take (in some cases) almost as long to evaluate the csg as it would to
render it normally.
--
Rick
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