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Thank you, Gilles!
...click...click...whirrr... (got me thinking)
Grim
"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:3A62BF23.65F74535@inapg.inra.fr...
> GrimDude wrote:
>
> > I haven't had any trouble stacking pigments, but everytime I stack
normals I
> > get problems. Is there a trick to applying more then a single bump_map
to a
> > single surface?
>
> You can trying averaging normals.
> normal{
> average
> normal_map{
> [1 bump_map1] // the number is the weight of the map
> [1 bump_map2]
> }
> }
> In fact, the doc says that "average was originally designed to be used in
a
> normal statement with a normal_map as a method of specifying more than one
> normal pattern on the same surface", so this may be the most efficient way
to do
> it.
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
> Pov-ray gallery
>
>
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