In article <chrishuff-C2A809.16204115012001@news.povray.org>, "Chris Huff"
<chr### [at] mac com> wrote:
>
>
> Or just compute all the images and play back the results. Or just do
> things the way POV does them now, only using OpenGL to do the rendering
> instead of the raytracing engine.
I was originally thinking of just using opengl as a relatively superfast
way to render animations exactly how povray does it so you can see how
they look. I personally can't see many practical reasons you would need to move
around in the world other than the camera defined in the pov file.
Post a reply to this message
|