POV-Ray : Newsgroups : povray.unofficial.patches : OpenGL support idea : Re: OpenGL support idea Server Time
1 Sep 2024 18:20:16 EDT (-0400)
  Re: OpenGL support idea  
From: David C
Date: 15 Jan 2001 14:47:41
Message: <3a6353dd$1@news.povray.org>
In article <chrishuff-AECD5C.12452115012001@news.povray.org>, "Chris Huff"
<chr### [at] maccom> wrote:

> This would probably be harder than you think...the code for setting up 
> OpenGL would be platform dependant, and you would have to use something
> like Warp's tesselation patch, because most objects are rendered 
> directly, not tesselated.

I know about how the objects are rendered. I was thinking of using the
glut library so that it would be platform independent. I really havn't
put too much thought into this. It's just a really neat idea I had that I
may or may not write.


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