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"Nicolas Calimet" wrote:
> When you #declare/#local a variable e.g. as a texture, the
> memory allocated for this variable is the size of the texture.
> And when you create a texture calling that variable, like
> 'texture{t1}', it copies the data contained in the variable.
OK, that's probably true, but if the whole texture is copied anyway, why
can't I translate the texture inside the mesh triangles? What difference
would it make?
Rune
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