POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 uv_vectors problem : Re: Mesh2 uv_vectors problem Server Time
2 Sep 2024 00:19:43 EDT (-0400)
  Re: Mesh2 uv_vectors problem  
From: Rune
Date: 15 Jan 2001 12:19:48
Message: <3a633134@news.povray.org>
"Nicolas Calimet" wrote:
> When you #declare/#local a variable e.g. as a texture, the
> memory allocated for this variable is the size of the texture.
> And when you create a texture calling that variable, like
> 'texture{t1}', it copies the data contained in the variable.

OK, that's probably true, but if the whole texture is copied anyway, why
can't I translate the texture inside the mesh triangles? What difference
would it make?

Rune
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