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Thanks for that, Gilles.
I ended up using a bump_map image twice the size of the first.
I haven't had any trouble stacking pigments, but everytime I stack normals I
get problems. Is there a trick to applying more then a single bump_map to a
single surface? I like my aluminum to look a little wavy, but other
features are best represented in the normal differently. Material map?
Hmmm,...
Grim
"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:3A61ECBE.E3A85E4C@inapg.inra.fr...
> GrimDude wrote:
>
> > I'm not getting bumps from image_maps. Is this broken for mesh objects?
> > Forgive me if I'm posting on a known thing. I'm pulling hair over here!
:)
>
> Are you sure that your bump map is contrasted enough ? For instance, the
bump
> maps that come with Poser have little contrast, so to make them usable I
> convert them to B&W and increase the contrast. It's easier to control if
you
> have the full range of tones between black and white.
>
> G.
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
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>
>
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