POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 uv_vectors problem : Re: Mesh2 uv_vectors problem Server Time
1 Sep 2024 18:18:14 EDT (-0400)
  Re: Mesh2 uv_vectors problem  
From: Warp
Date: 14 Jan 2001 07:32:29
Message: <3a619c5c@news.povray.org>
I think this could be a good idea. It wouldn't break backwards
compatibility either (because povray automatically promotes 2D-vectors
to 3D-vectors with the z coordinate being 0 when needed).

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.