POV-Ray : Newsgroups : povray.newusers : MegaPov slope-dependent textures : Re: MegaPov slope-dependent textures Server Time
5 Sep 2024 10:31:27 EDT (-0400)
  Re: MegaPov slope-dependent textures  
From: Marc-Hendrik Bremer
Date: 13 Jan 2001 10:38:24
Message: <3a607670@news.povray.org>
Christoph Hormann schrieb in Nachricht <3A60662D.FBDFCBE5@gmx.de>...
>I'm not sure what you mean by "delay".  The internal version i thought of
>could just test, whether there is some part of the object 'above' a point
>and select the right texture.


I thought in the directon that all neccessary (for my problem) info is given
with the slope - but not at the right place.

I'm working on a building and want to "age" it. But under the overhanging
roof and some beams it would be cleaner then further "down". If the Info of
the slope could be holded while the pattern "moves further down" (nothing is
moving - I know), then I could design the textures accordingly. "delay" was
probably not right.

But your suggestion is as good as mine, if one could freely determine where
"above" is.

It would be also great, if one could #declare the "slope-pigment" of one
object for use as a texture_map on another one .

>
>I don't know how your object is shaped, but if there is only 'one layer of
>overhangs', you could use a translated object pattern to simulate it.

In this case it is the above mentioned building. In wich way is the
information if one point is inside or outside an object usefull for this
case?


Marc-Hendrik


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.