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Hi,
I still haven't got to grips with isosurfaces... I'm trying to utilise the
built in "heart" function, and it's taken me absolutely ages to actually get
the thing to appear.. but now I cannot get rid of the ugly horizontal line
which bisects the heart...
Any ideas? My code :
isosurface {
function {"heart",<.004> }
contained_by{ box {<-.75,-1.2,-1.2>,<.75,1.2,1.2>}}
max_gradient 5.958
sign -1
accuracy 0.0005
texture {pigment {rgb <.2,.5,.9>} finish {specular .7 roughness .001}}
rotate <0,90,90>
}
Not sure how I arrived at 0.0005 for accuracy.. could this be optimised?
thanks
--
Andy Cocker
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listen to my music at:
www.mp3.com/lunarland
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'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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