Ben Paschke wrote in message <3A5D4639.15112E32@rsp.com.au>...
> Is there any way to use a regular mapping projection while using UV
> mapping on an object?
Working on deform patch I have noticed the same problem
I wanted implement leyered textures from before and after deform
but I have noticed that some object's modifiers are privillaged.
UV_mapping in my opinion should be on/off to support pairs object-texture
just like rotate after texture rotates both - object with texture.
ABX
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