|
|
> Great to see you still persisting with this scene Tony.
It's one of the few I've invested so much time into. I really want to see
the final image. :)
> Landscapes must be the
> utimate in difficulty with raytracing.
It's way up there on the difficulty level, yes.
> My criticism is that the
> distant hills are just too rounded and blobby.
> Perhaps something more jaggy and
> mysterious is needed.
As Luke would say: "You ask for the impossible"... Just kidding, but anyway,
this would sort of change my intent. This is supposed to look like an
ancient mountain range, so I think it would be "rounded and blobby" as you
say. Also, I want this to be a happy part of the world (Sauron-free <g>). If
I were to make parts of it "jaggy and mysterious", it would look evil/cold
(as I intended, in the beginning before changing my mind), and we wouldn't
want that now.
> BTW, like the grass :-)
Congratulate Gilles Tran for that, I just added trace() and better bounding
(limiting the growth to a specific area, with the "grass_map").
Post a reply to this message
|
|