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> Looks like a shear macro controlled with sin() and/or cos() functions,
> with the effect of the trig functions decreasing over time.
The macro rotates an object once and transforms it using scale keyword and
rotate it again.
I had to solve some equations made from rotation and transformation
matrixes to find rotation angles and scale values, because I didn't know the
matrix keyword in POV-Ray until right now. : (
> > Watching this made me want to see an animation of a desert scene with
lots
> > of dancing cacti, each with a slightly differing 'dance'.
>
> Why a desert scene? Why not sunflowers, or an orchard, or a bunch of
> oranges spilled on the floor, or a patch of mushrooms...?
> Or a pasture full of cows...
Anyway, I made a dancing cacti animation and posted it.
Please enjoy it.
Nikumaru
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